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Thursday, 8 September 2016

The War Cry of the Exodian

Alright, Here come Trident.

Welcome guys, today I will be back to talk about my Animation homework. Last time, I talked about a torso model that have been done by me. Now, I wanted to talk about an obstacle course model that is done by me for the final assignment of 3D animation subject.

Well, the course is truly inspired by two obstacle challenges TV shows, which are Wipeout and American Ninja Warrior. I watched lot of videos related to the shows, just to get a feeling of how they design the courses to make it looks terrifying and challenging.

One of the most difficult part is modelling the curvey obstacle, which is called Wall Walk. In the end, I used a very simple way, which is adjusting the coordinate of the vertex, just to make it looks curvy, but that's absolutely not the best way to create a curvy edges for an object.

Other than that, everything seems fine to me. No big deals. Everything is quite easy to model. Because I can just model it parts by parts and group them together when finished, if I can't model it in one way.

One last difficult task is setting up the lighting that looks like in the TV shows. That is a pain in the ass. Because the lights in the software are artificial light, so I can only make it to almost look like TV shows. So in the end, I narrowed the amount of lights, because if I followed the lights settings from TV show, everything will be extremely bright. In the end, it looks a bit blue-ish, with a bit of white light, to create a contrast of the environment.

Below is the models. I did my best, since TV shows' obstacles rarely have textures. So I just directly used the color material inside the software, which is fairly enough to mimic the obstacles from TV shows.

It is fun to play around with the modelling features of 3ds Max. Anyway, this is what it made for right. So once again, Gracie and Adios~



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